Tuesday, 6 February 2018

Storyboarding & Animatic


Story Boarding & Animatic

 

·         Storyboarding is not to be seen as a simple and pointless task. It is a crucial aspect in terms of the quality of the final product. This is because the next stage from it is an Animatic, so storyboarding in facts serves as a foundation for how rated the outcome will be.

·         A prime example of a storyboard would include images, shot distance, camera movement, shot duration, editing information.

·         This includes arrows attached to certain objects to show clearly the stage directions, and the purpose of it being there.

·         Make camera movement indication very clear, so it will be coherent and ‘on point’ with the making of the film. This will have it make sense very clearly.

·         Label how long each shot will be. This prevents under and over timing.

 

 

·         In the despicable me 2 storyboard, many things were clear. The fact the two minions wanted to mess about together, how they were shocked, and how that was quickly explained by a quick change of the location, showing them looking outside in caution from the house. This implies they heard a noise, and further implies that the story is getting underway. https://www.youtube.com/watch?time_continue=17&v=01tFHqAahOQ

·         From my observation of a storyboard compared to the actual seen, (also viewed https://www.youtube.com/watch?time_continue=34&v=rxqp2msGOhQ) I can tell that a storyboard is vitally important as a rough plan reveals all the improvements that could be made in the second attempt. The first scene had included improved outfits which were much more fitting in the final production, whilst the second example screening was much more humorous when they included characters with awkward movements to make the final production much more entertaining.

 

 

No comments:

Post a Comment

Evaluation Question 4

Evaluation Question 4 What I had used: Adobe Premier: This was the software I had used in order to create my filming production. ...